Monthly Archives: November 2014

Beware the Poultry Planeswalkers

Recently Comedy Central’s hit show South Park aired “Cock Magic,” where the boys learned the dangers associated with Roosters contests of Magic the Gathering. Seriously… that was the episode. Roosters. Roosters who play Magic the Gathering in underground matches that bear a striking similarity to cock-fights.

I could not make this up if I wanted to.

Impressively, the show got a lot of elements of Magic the Gathering right. They played correctly, used Mana correctly, knew various styles of play, showcased some degree of proficiency in what works well against what, and even followed the basic flow of the game really well. How they portrayed Magic players was… lets just call it less than flattering, but it is South Park so what can you really expect in that regard.

In the show, the boys are really into “guy stuff,” by which they mean going to watch Kenny play Magic the Gathering at a local game/hobby store, and so do not have the time for Wendy and her “girl stuff” (which in this case is supporting the local girl’s volleyball team as they go to State). They are all really into the Magic scene – to an extent that reminds me of the way Pro-Wresting fans retell exciting matches – until the school janitor lets them know about some really cool “guy stuff” happening down at the City Wok that evening. They go and discover a bunch of folks using roosters to play Magic the Gathering in some “really intense” Magic duels. The boys decide to go in and buy a rooster themselves, Kenny is uncomfortable with the whole “cock-fighting” scene, Stan’s dad misinterprets what the boys mean by “cock magic,” and Stan starts to realize that he is not being a part of Wendy’s life as much as he would like. I could go on, but as you can likely assume, hilarity ensues.

Despite being not the biggest fan of South Park, I liked this episode. It reminded me a lot of the World of Warcraft episode, which is one of my all-time favorites and hopefully it will do the same for Magic the Gathering – getting new potential players interested – as the WoW episode did for WoW. Of course liberties are taken in this episode with the core material as they were with World of Warcraft, but all of that is done for the sake of comedy and, in some respects, making sure the material they are talking about is still decipherable to those not familiar with the hobby in question.

If you missed this episode of South Park and are a fan of Magic the Gathering, be sure to give it a watch. Also, be sure to come by The Hidden Lair each and every Friday for Friday Night Magic, casual play at 5pm, standard construction staring at 6:30. Also be sure to check out what events are coming up with our November Newsletter.

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Underrated Archetype: Melodious Diva

After New Challengers was released a interesting archetype had the card necessary to make the deck viable. Melodious Divas’ are fairy/light monsters with effects that activate when they are special summoned or bringing back Light fairy monsters from the grave to your hand to special summon them once again.

What made the deck viable was the release of 1st Movement Solo. This card allows you to search your deck for 1 level 4 or lower monster and special summon it from your deck to your field if you do not control any monsters currently. When I play-tested the deck I almost always grabbed Aria the Melodious Diva. When she is special summoned your monsters cannot be targeted by card effects or be destroyed by battle. She is on of the monsters in the deck that doesn’t special summon itself.

Canon, the Melodious Diva can special summon herself if a “Melodious” monster is on the field. Her effect really has no purpose at the time unless you need to change a battle position of a monster. She is a great card to make Rank 4 monsters or used with Transmodify to turn her into Elgey, The Melodious Diva to give your monsters a 300 attack boost and also have a 2300 beat stick on the field.

Our boss monsters of the deck aren’t the greatest but definately have their uses! Shopia, The Melodious Diva and Mozarta, The Melodious Diva are the big beaters of the deck. With Mozarta you can special summon 1 Light fairy monster from your hand once per turn and Shopia allows you to get light fairy monsters from your graveyard and put them into your hand. These two work well in conjunction with each other but one fairy still rules them all… Archlord Kristya. If you successfully activate Aria’s effect and have exactly 4 fairy type monsters in the graveyard your opponent will have to deal with Kristya before special summoning any more. But since Aria is out on the field it’s just that much harder to get rid of her.

Other great cards to play in conjunction with 1st Movement Solo is Hecatrice and Valhalla, Hall of the Fallen. This gives you more special summoning options on your first turn if you need it or if some how you don’t have anything to protect yourself after your opponent wiped the board clean.

Necessary tech cards are always needed in decks like these. Summoner Monk is a great addition because you can special summon a Melodious Diva from your deck that is level 4. Herald of Orange Light gives you a little negation and destruction power while also fueling the graveyard for the special summon of Archlord Kristya. Last but not least, the always present card in a light type deck…Honest! He is a shoe in because it allows you to get around things if need be.

Come into the store, buy some packs of New Challengers, do a little trading and this deck could easily be yours! If there is enough interest in this archetype I will create a combo video for you all just so you can see it in action!

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Siding for and against Qliphorts

In today’s meta-gaming for Yu-Gi-Oh, there are new inventive ways to go against high tier decks, lots of old cards are becoming useful once again. Today we are going to go over how to destroy the newest deck Qliphorts.

Lots of old cards like Fairy Wind are going to be seen in all side decks against Qliphorts. Since this deck is the newest of all meta-decks there are a ton of siding options against them if need be. A lot of people are using spell shattering arrow to destroy Qliphort Scout before allowing the opponent to use its effect and causing 500+ damage after the card resolves.

You can also use System down against your opponent even though it will not hit scout but it will destroy and banish all machine type monsters your opponent currently controls and in their graveyard. Your opponent will quickly scoop and give you that game once you have activated this card and he or she does not have a response.

As I previously stated Fairy Wind is going to be the best card to use against Qliphort players. It not only will target pendulum monsters it will also get rid of cards like Skill Drain and Shadow-Imprisoning Mirror. You could also side twister at the cost of 500 life you can destroy a pendulum monster or possibly a Skill Drain that is posing issues on the board. Two other great cards for pendulum distraction is Malevolent Catastrophe and Full House. These two cards can wipe the entire field and enable you to finish off them before they swarm the field. But a classic option will be Mystical Space Typhoon because it will destroy scout enabling them to go off.

Some good monster choices are both fire and Ice Hand. They will wipe the board because Ice Hand can target the pendulum monsters for destruction. They allow you to clear the board and set your place up next turn if need be.

Really different choice to use is mask of restrict. This makes your opponent unable to tribute any of their monsters to summon.

But I don’t want to talk about just how to go against the deck I want to tell you how they can side against you.

One interesting card that we have found is Sealing ceremony of Mokuton. Say if they were going against a Bujin player they can remove two cards from their opponents graveyard and tribute one of their Qliphort monsters to activate their effects as well. For example if they tributed helix or carrier their effects would go off as well on top of Mokutons. Another interesting card is Madolche Nights. It negates the effect of a effect monster if it tries to activate it’s effect. It’s a great card to side against the mirror match.

I was looking at so I decks that people have used at the ARG tournament last week in Raleigh. I noticed someone using a emergency teleport and a re-cover to make a first turn Naturia Beast to fight off spells such as spell shattering arrow. It’s interesting side deck choice but it can be very effective against Shaddolls and any spell heavy decks.

Wiretap is good in my open in to get rid of possible problems like cursed seal of the forbidden spell. But I think trap stun is more effective in the deck than wiretap but wiretap can be a good side option if you want extra protection.

Monarchs Stormforth is in my opinion probably the best common card ever printed outside of vanity’s emptiness and a few countless others. It allows Qliphorts to use your opponents monsters as tribute instead of theirs if they need it. Giving them more options when they side deck because your opponent will be trying to get rid of scout as fast as they can so you can go off no matter what with Stormforth.

Is there any options that you think I missed? If so leave a comment in the comment section below so we can have a thorough discussion on how to go against Qliphorts and how they can go against other decks.

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